NieR: Automata's 366GB patch is nine copies of one game
The 366.56GB install demand equals a 40.73GB game counted nine times, and eight of those copies are DLC entries.
The layer under the frame rate: upscalers, shader compilation, DRM, and how engines behave when they are stressed.
The 366.56GB install demand equals a 40.73GB game counted nine times, and eight of those copies are DLC entries.
The 6X multiplier sits in the same sentence as the 300, so at best one frame in six was actually rendered. Independent testers measured the cost of those rendered frames and got 20 to 42 percent, which is a different number for a different question.
Hardware Unboxed ran multi frame generation on a stock RTX 3090 through a community mod, and the hardware excuse Nvidia has used since 2022 no longer matches what the video shows.
Microsoft confirmed that Windows quality updates will switch on Memory Integrity from October 2026, and independent tests put the cost to games at roughly 2 to 5 percent of average frame rate, with worse results in CPU-bound titles.
Epic folded Microsoft's Advanced Shader Delivery into UE 5.8.4, so stores can ship precompiled shaders with the game, and the fine print about drivers, ray tracing, and storefronts decides when players actually feel it.
Update 1.11 cut 171 MB from the executable, but the same patch shipped performance work and 2K's own DRM still runs, so nobody can yet say how much of the gain was Denuvo.
Same machine, same save, same graphics settings, only the executable changed. The result sits closer to what players feel than to what publishers claim.