Method

How this site works: how a score is built, which games we refuse to score, and the tools behind the testing.

Method

About a fifth of Steam's 42 million are in a game

Valve counts signed-in clients, not players. Read in the same minute, the in-game share is 23.7%; divide a quiet morning by the daily peak and you get a figure that describes no moment at all.

Editorial · 2026-11-09 · 5 min

Method

Why we stopped scoring games out of ten

A ten-point scale packs how badly a game runs and how well it is written into one number. Readers cannot decide from that. Seven dimensions later, the complaints after purchase are more accurate.

Editorial · 2026-10-28 · 3 min