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“See what actually runs on your rig.”



What actually runs on your hardware?
3 measured entries for Steam Deck.
| Game | Status | FPS | Biggest issue |
|---|---|---|---|
Hogwarts Legacy | Buy now | 40-45 | None |
Cyberpunk 2077 | Wait | 30-35 | Frame pacing |
Starfield | Hold off | 18-24 | CPU bottleneck |
Hogwarts Legacy | Wait | 52-61 | VRAM spikes in Hogsmeade |
Cyberpunk 2077 | Wait | 58-72 | Ray tracing off is mandatory |
Starfield | Wait | 47-60 | CPU bottleneck in cities |
Hogwarts Legacy | Buy now | 68-84 | None at 1080p high |
Cyberpunk 2077 | Buy now | 74-92 | Frame generation required for RT |
Starfield | Wait | 60-78 | CPU bottleneck in cities |
Hogwarts Legacy | Buy now | 92-110 | None |
Cyberpunk 2077 | Buy now | 98-124 | None |
Starfield | Buy now | 85-105 | Stutters on ship landing |
Hogwarts Legacy | Buy now | 60 (performance) | None |
Cyberpunk 2077 | Buy now | 60 (performance) | No ray tracing at 60fps |
Starfield | Hold off | 30 (locked) | No 60fps mode at all |
Cyberpunk 2077 | Buy now | 48-58 | Battery drains in 70 mins |
Elden Ring | Buy now | 42-52 | Requires 25W turbo for 50fps |
Starfield | Wait | 28-36 | Heavy 900p scaling needed |
Cyberpunk 2077 | Buy now | 45-55 | Best with 800p integer scaling |
Elden Ring | Buy now | 40-48 | Large panel shows 800p softness without IS |
Cyberpunk 2077 | Buy now | 58-60 | None with VRR display |
Starfield | Buy now | 60 (performance) | City drops to 52 FPS |

Why this actually matters.
14 min read