Modern Warfare 4 cut Hardcore health by 27% in an appendix
Maximum health in Hardcore went from 30 to 22 on November 5, a 26.7% cut to every engagement in the mode, covered by a single sentence appended to the bug-fix list.
Patch audits. What a version bump actually changed, what it claimed to change, and what it quietly left alone.
Maximum health in Hardcore went from 30 to 22 on November 5, a 26.7% cut to every engagement in the mode, covered by a single sentence appended to the bug-fix list.
Recent Steam reviews have settled near 71 percent positive, the friendliest window since launch, while the all-time rating is still Mixed just under 50 percent.
DLSS 4.5 arrives with Multi Frame Generation at up to 6X, FSR 3 upscaling is gone, and mods reach consoles through mod.io. Two of those change what the number in the corner is telling you.
One 3.7GB package changed the grab rate for one boss on two difficulties, and changed what gets compiled at startup. The second affects every player and rarely makes a headline.
Median frame time improved 22%. The 1% low barely moved, and the stutter during hunts comes from the 1% low.